| Days | Session | Outcome | Practice |
|---|---|---|---|
| Day 1 & 2 27.01.2025 |
Session 1 Introduction and Setup |
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| Day 2 28.01.2025 |
Session 2 Gameplay Framework |
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| Day 2 28.01.2025 |
Session 3 Coordinates and Transformations |
Understand 3D coordinate systems, transformations, and organization. | Create a simple project that includes a pattern of 3D objects such as cubes, spheres, etc. |
| Day 2 28.01.2025 |
Session 4 Lighting and Rendering |
Learn lighting types, properties, and how to apply them. | Create a project where a light toggle based on an object’s position in a cube. |
| Day 3 29.01.2025 |
Session 5 Landscape and foliage |
Learn to create and paint landscapes. | Build a forest-like world with a mountain, river, and grass, applying appropriate materials. |
| Day 3 29.01.2025 |
Session 6 Blueprint |
Master basic Blueprint concepts, logic flow, and creating variables. |
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| Day 4 30.01.2025 |
Session 7 Sequence and Cinematic |
Understand functions of sequences in Unreal Engine. | Create a simple project containing the 3D object moving inside a frame followed by the camera. |
| Day 4 30.01.2025 |
Session 8 Exploring Oculus |
Learn about Oculus and its integration with VR projects. | Team-based exploration and hands-on Oculus experience. |
| Day 5 31.01.2025 |
Session 9 Project Development |
VR projects are adaptable to various industries and objectives. | Collaborative project development in teams. |
| Day 5 31.01.2025 |
Session 10 Project Presentation |
Present and interpret project outcomes. | Present developed projects to the group. |